Silicon Abyss
Documenting the application of art through technology.
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Contact

Thank you for visiting Silicon Abyss. If you’d like to reach out about my writing, game development work, animation projects, or anything related to the Spirit Tamer universe, this page is the best place to start.


Get in Touch

For general inquiries, collaboration requests, or questions about my work, you can contact me directly at:

Email: jonathan.medlin@siliconabyss.com

I try to respond within a few days. If I’m deep in development or writing, replies may take a little longer.


What You Can Contact Me About

  • Book or story inquiries
  • Game development questions
  • Collaboration or interview requests
  • Commission inquiries (tools, animation, or technical work)
  • Media or press
  • General questions or feedback

Social Links

You can also find me and follow my work here:

  • YouTube: Updates, devlogs, and behind-the-scenes content
  • Twitter: Project updates and thoughts
  • itch.io: Game project information and downloads

Privacy

Your contact information will only be used to respond to your message. I do not share or store personal information beyond what is necessary to reply. For more details, please see the Privacy Policy.


If you’d like to reach out, collaborate, or just say hello, I’d love to hear from you.

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Recent Posts

  • Lost Echo’s Preview 51 – Designing the Diagnostics Machine
  • Lost Echo’s Preview 50 – Designing the Experiment Room
  • Lost Echo’s Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 – Implementing Branching Paths
  • Lost Echo’s Preview 47 – Moths reacting to lights

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zecona Verified account Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona

zecona

Verified account @zecona ·
28 Sep

For this preview for Lost Echo's. Testing out adding in additional animations while the dog is searching.

#indiegame #indiedev #gamedev

Reply on Twitter 2104677537066394103 Retweet on Twitter 2104677537066394103 1 Like on Twitter 2104677537066394103 10 X 2104677537066394103
zecona

zecona

Verified account @zecona ·
25 Sep

This week for Lost Echo's. Testing out adding a bluff to the Dog's behavior depending on the distance to the player.

#indiegame #indiedev #gamedev

Reply on Twitter 2103590371498639803 Retweet on Twitter 2103590371498639803 Like on Twitter 2103590371498639803 6 X 2103590371498639803
zecona

zecona

Verified account @zecona ·
23 Sep

For this update for Lost Echo's, the dog will charge and lunge to attack. You can use a wrench to defend yourself.

#indiegame #indiedev #gamedev

Reply on Twitter 2102865588389613690 Retweet on Twitter 2102865588389613690 1 Like on Twitter 2102865588389613690 3 X 2102865588389613690
zecona

zecona

Verified account @zecona ·
21 Sep

For this update for Lost Echo's the Dog will catch up to the player if the path is blocked.

#indiegame #indiedev #gamedev

Reply on Twitter 2102140818727293368 Retweet on Twitter 2102140818727293368 1 Like on Twitter 2102140818727293368 3 X 2102140818727293368

Goodreads

Top Posts & Pages

  • Lost Echo's Preview 51 - Designing the Diagnostics Machine
  • Lost Echo's Preview 50 - Designing the Experiment Room
  • Contact
  • Lost Echo's Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 - Implementing Branching Paths
  • Lost Echo's Preview 47 - Moths reacting to lights
  • Lost Echo's Preview 46 - Hybrid Moth Pathing System
  • Lost Echo's Preview 45 - Expanding the Console
  • Privacy Policy
  • Lost Echo's Preview 44 - The Sugar Dynasties

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